Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Near Mint - $1.30
Lightly Played - $1.10
Moderately Played - $1.00
Heavily Played - $0.80
Damaged - $0.70
Near Mint Spanish - $1.30
Lightly Played Spanish - $1.10
Moderately Played Spanish - $1.00
Heavily Played Spanish - $0.80
Damaged Spanish - $0.70