Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Near Mint - $1.00
Lightly Played - $0.80
Moderately Played - $0.70
Heavily Played - $0.60
Damaged - $0.50
Near Mint Spanish - $1.00
Lightly Played Spanish - $0.80
Moderately Played Spanish - $0.70
Heavily Played Spanish - $0.60
Damaged Spanish - $0.50