Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Run the Play XGU
Sorcery
Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.
Near Mint - $0.10
Lightly Played - $0.10
Moderately Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Spanish - $0.10
Lightly Played Spanish - $0.10
Moderately Played Spanish - $0.10
Heavily Played Spanish - $0.10
Damaged Spanish - $0.10