Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Near Mint - $0.30
Lightly Played - $0.30
Moderately Played - $0.30
Heavily Played - $0.20
Damaged - $0.20
Near Mint Spanish - $0.30
Lightly Played Spanish - $0.30
Moderately Played Spanish - $0.30
Heavily Played Spanish - $0.20
Damaged Spanish - $0.20