Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
Near Mint - $19.80
Lightly Played - $15.90
Moderately Played - $13.90
Heavily Played - $11.90
Damaged - $9.90
Near Mint Spanish - $19.80
Lightly Played Spanish - $15.90
Moderately Played Spanish - $13.90
Heavily Played Spanish - $11.90
Damaged Spanish - $9.90