Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Near Mint - $0.20
Lightly Played - $0.10
Moderately Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Spanish - $0.20
Lightly Played Spanish - $0.10
Moderately Played Spanish - $0.10
Heavily Played Spanish - $0.10
Damaged Spanish - $0.10