Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
Near Mint - $0.10
Lightly Played - $0.10
Moderately Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Spanish - $0.10
Lightly Played Spanish - $0.10
Moderately Played Spanish - $0.10
Heavily Played Spanish - $0.10
Damaged Spanish - $0.10
Foil Prices
Near Mint Foil - $0.10
Lightly Played Foil - $0.10
Moderately Played Foil - $0.10
Heavily Played Foil - $0.10
Damaged Foil - $0.10
Near Mint Foil Spanish - $0.10
Lightly Played Foil Spanish - $0.10
Moderately Played Foil Spanish - $0.10
Heavily Played Foil Spanish - $0.10
Damaged Foil Spanish - $0.10