Captive Weird // Compleated Conjurer
[March of the Machine ]

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    Set: March of the Machine
    Type: Creature — Weird
    Rarity: Uncommon
    Cost: {U}
    Defender

    {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
    Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
    Reverse Type: Creature — Phyrexian Weird
    When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
    The Furnace Host saw no need for such caution.

    Non Foil Prices

    Near Mint - $0.10
    Lightly Played - $0.10
    Moderately Played - $0.10
    Heavily Played - $0.10
    Damaged - $0.10
    Near Mint Spanish - $0.10
    Lightly Played Spanish - $0.10
    Moderately Played Spanish - $0.10
    Heavily Played Spanish - $0.10
    Damaged Spanish - $0.10

    Foil Prices

    Near Mint Foil - $0.10
    Lightly Played Foil - $0.10
    Moderately Played Foil - $0.10
    Heavily Played Foil - $0.10
    Damaged Foil - $0.10
    Near Mint Foil Spanish - $0.10
    Lightly Played Foil Spanish - $0.10
    Moderately Played Foil Spanish - $0.10
    Heavily Played Foil Spanish - $0.10
    Damaged Foil Spanish - $0.10
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